November 18, 2015, 04:34 AM
http://www.cgmeetup.net/home/v-ray-for-nuke-render...
In this video we are going to look at extending the NUKE Script from our previous tutorials by adding a few more render passes, exploring the VRayExtraTex node, increasing samples and render quality as well as making sure that we render out all the channels we have created with VRayRenderElements. We’ll also look at how to rebuild a comp in its most basic form and manipulate the channels after we have already rendered out the NUKE Script.
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