VR doesn’t have to cost a fortune

October 23, 2015, 09:11 AM

http://www.redsharknews.com/vr_and_ar/item/2977-vr...

The success of indie games such as The Talos Principle indicates that producing content for VR doesn’t have to be left to the major corporations with enormous budgets. contentVirtual RealityVR productionBlenderUnreal engineMaya LTModo Steam EditionFuseGames Engine

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