To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Animation Addicts Podcast #158: Casper

October 20, 2017, 12:47 PM

http://www.rotoscopers.com/2017/10/20/animation-ad...

It’s the Rotoscopers’ Halloween Spooktacular! Morgan and Chelsea go back to the classic 1995 film, Casper!

Interview W/ Senior CG Animator Nicolas Prothais

September 26, 2017, 04:50 AM

http://www.allanmckay.com/98/

This is Allan McKay. Welcome to Episode 98! I’m speaking with Nicolas Prothais an Animator from Disney. This is a fun Episode. Nicolas was at the IAMAG Master Classes. He is an awesome and talented artist. He’s worked anywhere from Disney to Double Negative; and huge projects like John Carter and Iron Man 2. He’s definitely well versed and well traveled.

Interview with Pixar's Philippe Leprince

June 27, 2017, 07:12 AM

http://www.allanmckay.com/85/

In this Episode, Allan McKay interviews Philippe Leprince, Senior Field Engineer at Pixar Animation Studios. He currently works as an Engineer on the RenderMan Software. Philippe has a Lighting and CG background and has worked at Framestore and Double Negative, and many other big studios. Among his many credits are feature films like Harry Potter and the Prisoner of Azkaban (Framestore); The Dark Knight and Inception (Double Negative).

Andrew Schmidt Interview

April 24, 2017, 05:47 AM

http://www.allanmckay.com/76/

Andrew L. Schmidt is a Director of Trollhunter (DreamWorks Animation). With a 20-year experience in the industry, he has a long list of credits to his name: The Iron Giant, Monsters, Inc; Finding Nemo, The Incredibles, Ratatouille and many more. Andrew has worked at studios like Amblimation, DreamWorks, Warner Brothers and Pixar. Guillermo del Toro’s Trollhunters is his first directing credit.

Moana – Let the Man-Tears Flow

December 5, 2016, 05:34 PM

http://www.rotoscopers.com/2016/12/05/animation-ad...

Get the boats ready we are sailing off to talk about Disney’s new animated film, ‘Moana!’ Welcome to guest hosts, RotoWriter, Pablo Ruiz, and Ryan Prieto!

How To Unwrap Anything In C4D

June 22, 2016, 10:05 AM

http://lesterbanks.com/2016/06/how-to-unwrap-cinem...

Brandon Clements offers a look into how you can UV unwrap any object with C4D's UV toolset. The Post How To Unwrap Anything In C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Using Slice4D with the Mograph Cloner in C4D

June 18, 2016, 01:35 PM

http://lesterbanks.com/2016/06/slice4d-mograph-clo...

The Great Summit posts an update to Slice4D, and a video showing how to use the tool with the Cinema 4D Mograph Cloner. The Post Using Slice4D with the Mograph Cloner in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Easily Retarget BlendShapes in Maya to Different S

June 17, 2016, 09:49 AM

http://lesterbanks.com/2016/06/retarget-blendshape...

Robert Joosten's Retarget BlendShapes script allows you to easily retarget BlendShapes to different shaped geometry with the same topology. The Post Easily Retarget BlendShapes in Maya to Different Shaped Geometry originally appeared and published on %%BLOGLINK%,by lesterbanks

Raylight Games releases XrayUnwrap 2.0 for Maya

June 16, 2016, 12:19 PM

http://www.cgchannel.com/2016/06/raylight-games-re...

Raylight Games has released XrayUnwrap 2.0 for Maya, the latest update to its UV unwrapping tool, adding new selection, seam and UV organisation tools, and a new option for symmetrical unwrapping.

New BlendShape Service Sets Out to Speed-up Your W

June 16, 2016, 09:27 AM

http://lesterbanks.com/2016/06/blendshape-service/

EISKO Services launches an online tool that allows you to upload a head model and get a complete set of BlendShapes adapted to your character. The Post New BlendShape Service Sets Out to Speed-up Your Workflow originally appeared and published on %%BLOGLINK%,by lesterbanks

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