It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
March 18, 2016, 05:35 AM
http://www.awn.com/news/former-ucla-animation-work...
AWN was saddened to learn that independent filmmaker and former head of the UCLA Animation Workshop Dan McLaughlin has passed away at the age of 84. According to his son, who is the third-generation bearer of the family name, McLaughlin died in his sleep early in the morning of Tuesday, March 15, 2016 in West Hills, CA.
March 18, 2016, 05:35 AM
http://animationguildblog.blogspot.ca/2016/03/dan-...
Animation veteran Dan McGaughlin passed away on March 15th. He was 84. Dan was the longtime teacher of the UCLA Animation Workshop, where dozens of famous animation artists like David Silverman, Joaquin Baldwin and Shane Acker studied...
March 17, 2016, 04:18 PM
http://spungella.blogspot.ca/2016/03/animation-val...
Animation Value Graph - Timing
March 17, 2016, 09:25 AM
http://greyscalegorilla.com/tutorials/rigging-a-si...
In this tutorial, I’m going to introduce you into the world of rigging in Cinema 4D by showing you a workflow I use to easily create a simple cartoonish arm & leg IK rig. Normal IK rigs bend sharp at the elbow and knees of characters but it’s hard to get a smooth bend like a cartoon character.
March 16, 2016, 01:12 PM
http://lesterbanks.com/2016/03/houdini-engine-indi...
Side Effects announces that Houdini Engine Indie is now available for free. The Post Houdini Engine Indie is Now Free originally appeared and published on %%BLOGLINK%,by lesterbanks
March 16, 2016, 10:38 AM
http://lesterbanks.com/2016/03/krita-new-animation...
Krita Animation Tools Beta 2 looks to be a contender to Photoshop's animation workflow. The Post Krita Places Spotlight on New Animation Tools originally appeared and published on %%BLOGLINK%,by lesterbanks
March 15, 2016, 12:23 PM
http://lesterbanks.com/2016/03/parallax-effect-aft...
Create a great 3d parallax effect in After Effects with simple shape layers and keys. The Post Creating a Parallax Effect With After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
March 15, 2016, 09:29 AM
http://lesterbanks.com/2016/03/tracking-rubiks-cub...
Matthew Merkovich walks through a quick process for 3D Tracking Geometry onto a Rubik's Cube. The Post Geometry Tracking a Rubik’s Cube With SynthEyes originally appeared and published on %%BLOGLINK%,by lesterbanks
March 15, 2016, 09:28 AM
http://www.cgchannel.com/2016/03/autodesk-unveils-...
Autodesk has unveiled Maya LT 2016 Extension 3, the latest subscriber-only update to its cut-down version of Maya aimed at indie game artists, revamping the software’s modelling, UV and rigging toolsets.
March 14, 2016, 05:42 AM
http://www.cgmeetup.net/home/keeping-the-sketch-al...
Dylan Cole, in his Production Design class mentioned that one of the hardest things for him to do was to keep the spirit of the sketch alive as he was finishing a painting.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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