To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Performance Capture Part 2, from Mike Pelletier

February 21, 2016, 01:22 PM

http://lesterbanks.com/2016/02/performance-capture...

Transmission of information. Animation: Mike Pelletier mikepelletier.nl Music: Robot Repair robotrepair.net 3d characters were generated using MakeHuman. The motion capture data used in this project was obtained from mocap.cs.cmu.edu. The database was created with funding from NSF EIA-0196217 The Post Performance Capture Part 2, from Mike Pelletier originally appeared and published on %%BLOGLINK%,by lesterbanks

Deforming Control Geometry Using Nodes in Maya

February 20, 2016, 02:32 PM

http://lesterbanks.com/2016/02/deforming-control-g...

Build faster evaluation on deformed control surfaces in Maya, using Nodes. The Post Deforming Control Geometry Using Nodes in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating Bar Charts and Graphs With Xpresso in C4D

February 19, 2016, 01:32 PM

http://lesterbanks.com/2016/02/creating-bar-charts...

Easily create simple bar charts and graphs with Xpresso in cinema 4d. The Post Creating Bar Charts and Graphs With Xpresso in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Setting Up Efficient Camera Mapping in Maya

February 18, 2016, 01:35 PM

http://lesterbanks.com/2016/02/setting-up-efficien...

How to setup a manageable and efficient camera mapping shot in Maya The Post Setting Up Efficient Camera Mapping in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Dynamic Parenting Comes to After Effects

February 18, 2016, 10:31 AM

http://lesterbanks.com/2016/02/dynamic-parenting-c...

Nik Skavinski's "Good Parents" Script allows you to key parenting in After Effects. Finally. The Post Dynamic Parenting Comes to After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

Modeling a Sonic Screwdriver in Maya

February 18, 2016, 10:28 AM

http://lesterbanks.com/2016/02/modeling-a-sonic-sc...

Modeler Alex Cheparev shows how to model Doctor Who's utilitarian possession. The Post Modeling a Sonic Screwdriver in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Converting Lines to Positions With emTools Fabric

February 16, 2016, 10:13 AM

http://lesterbanks.com/2016/02/converting-lines-to...

Eric Mootz shows off three new compounds in emTools in Fabric Engine. The Post Converting Lines to Positions With emTools Fabric Engine and Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Beautifully Presenting Assets With Octane Render f

February 16, 2016, 10:13 AM

http://lesterbanks.com/2016/02/beautifully-present...

WiZiX shows how he gets those great looking shots in Maya, using Otoy's Octane Render. The Post Beautifully Presenting Assets With Octane Render for Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

nVidia’s Iray is Coming to Cinema 4D

February 13, 2016, 01:59 PM

http://lesterbanks.com/2016/02/nvidias-iray-is-com...

nVidia's Iray Interactive path tracking renderer will be making its way over to Cinema 4D. The Post nVidia’s Iray is Coming to Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Getting Into ID Presets With Quixel Suite 2’s DD

February 12, 2016, 01:40 PM

http://lesterbanks.com/2016/02/getting-id-presets-...

Check out DDO Painter's Color ID workflow, working with ID Presets to quickly acquire a texture base. The Post Getting Into ID Presets With Quixel Suite 2’s DDO Painter originally appeared and published on %%BLOGLINK%,by lesterbanks

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