To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Getting Started With Noise & Boole Falloff Plugins

February 11, 2016, 10:36 AM

http://lesterbanks.com/2016/02/noise-boole-falloff...

Curious Animal posts two quick-start guides for their Noise and Boole Falloff plugins for Cinema 4D. The Post Getting Started With Noise & Boole Falloff Plugins From Curious Animal originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating & Deforming Control Surfaces for a Charac

February 10, 2016, 10:33 AM

http://lesterbanks.com/2016/02/40108/

Watch this easy Method for Deforming Control Geometry on a Character in Maya. The Post Creating & Deforming Control Surfaces for a Character in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating Pose to Pose Character Animation in After

February 9, 2016, 10:23 AM

http://lesterbanks.com/2016/02/creating-pose-to-po...

Ross Plaskow walks through using the pose to pose method for animating characters. The Post Creating Pose to Pose Character Animation in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

Animation is MVP in 2016 Super Bowl Ads

February 9, 2016, 10:21 AM

http://www.rotoscopers.com/2016/02/09/animation-is...

As a diehard Broncos fan, I was glued to my TV for Super Bowl 50 Sunday evening for more than Beyoncé and the $5 million dollar Super Bowl ads. However, between watching Von Miller strip the ball from Cam Newton in the first quarter and watching Von Miller strip the ball from Cam Newton in the fourth quarter, I noticed that a significant portion of the outrageously expensive commercials showcased animated characters, from a walking pink-colored lower intestine to an unholy Franken-creature call...

Working With FayIN Tracking in After Effects

February 5, 2016, 05:43 PM

http://lesterbanks.com/2016/02/working-with-fayin-...

Watch how easily FayIN works to track and create inserts in After Effects. The Post Working With FayIN Tracking in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

Cosmos for Maya Will Offer a Command Search for Al

February 5, 2016, 01:32 PM

http://lesterbanks.com/2016/02/cosmos-for-maya-wil...

Martin Gunnarsson is a technical director that is currently working for Analog  Studio in London. Martin has been working on tool for Maya, with the goal to speed up everyday tasks in the application. Cosmos is an instant contextual search and command launcher for Maya that puts your scripts and commands at your fingertips. As Martin mentions, […] The Post Cosmos for Maya Will Offer a Command Search for All Your Scripts originally appeared and published on %%BLOGLINK%,by lesterbanks

Tag 401(K)

February 5, 2016, 01:31 PM

http://animationguildblog.blogspot.ca/2016/02/tag-...

The TAG Roth 401(k) has now become operative at most studios. (Disney comes aboard in a few months.) If you were wondering "What's a Roth 401(k)?" and "Should I do this new thing?" Here's some information bits to consider:

DGDM Releases Refractive Materials Library for Red

February 3, 2016, 01:20 PM

http://lesterbanks.com/2016/02/maya-refractive-mat...

SLiB REFRACTIVE Vol. 1 has 219 refractive materials for Maya Redshift users. The Post DGDM Releases Refractive Materials Library for Redshift 2 originally appeared and published on %%BLOGLINK%,by lesterbanks

Cine Designer for PS Brigns a 2D Library of film e

February 2, 2016, 10:22 AM

http://lesterbanks.com/2016/02/cine-designer-for-p...

Soon to launch Cine Designer will offer a handy database of 2D representations of film and lighting equipment. The Post Cine Designer for PS Brigns a 2D Library of film equipment originally appeared and published on %%BLOGLINK%,by lesterbanks

Instancing Meshes to Particles in BlackMagic Desig

January 29, 2016, 02:28 PM

http://lesterbanks.com/2016/01/instancing-meshes-t...

Chetal Gazdar shows how to use BMD Fusion's Replicate 3D to instance geometry on Particles. The Post Instancing Meshes to Particles in BlackMagic Design Fusion originally appeared and published on %%BLOGLINK%,by lesterbanks

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