It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
January 28, 2016, 01:29 PM
http://lesterbanks.com/2016/01/creating-fake-type-...
Mikey Borup shares a great tip for turning a regular font into block-type for animated sequences in Ae. The Post Creating Fake Type for Infographics Animation in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
January 27, 2016, 10:24 AM
http://lesterbanks.com/2016/01/offsetting-animatio...
Easily create complex animation by offsetting clones with an effector in cinema 4d. The Post Offsetting Animation With Clones & The Shader Effector originally appeared and published on %%BLOGLINK%,by lesterbanks
January 26, 2016, 10:16 AM
http://lesterbanks.com/2016/01/nmaker-offers-free-...
nMaker Tools lets you easily create textures in photoshop for use in 3d software. The Post nMaker Offers Free Tools for Texture Work in Photoshop originally appeared and published on %%BLOGLINK%,by lesterbanks
January 25, 2016, 06:30 AM
http://feedproxy.google.com/~r/ItsAliveInTheLab/~3...
As its name suggests, Autodesk Research is our research group. In addition to writing papers and presenting them at conferences, they also develop prototypes. Ryan Schmidt is one of the members on our research team, and the application he works... (...)
January 25, 2016, 06:30 AM
http://www.cgchannel.com/2016/01/autodesk-releases...
Autodesk has released Meshmixer 3.0, the latest update to its free(ish) mesh-editing software, adding tools to create multi-part objects for multi-material 3D printing, plus support for mesh unwrapping and SVG export.
January 25, 2016, 06:30 AM
http://www.cgchannel.com/2016/01/pipelinefx-ships-...
Qube! 6.8’s updated ArtistView UI. The user interface now incorporates submission elements from Qube!’s WranglerView: the first step towards replacing it as the renderfarm management system’s default UI in future.
January 23, 2016, 01:18 PM
http://lesterbanks.com/2016/01/working-with-svg-in...
Freelance 3D Artist, Dimitris Christou shows how to use SVG artwork in Blender. The Post Working With SVG in Blender originally appeared and published on %%BLOGLINK%,by lesterbanks
January 19, 2016, 01:46 PM
http://lesterbanks.com/2016/01/houdini-boiling-eff...
Digital Artist Simon Fiedler shows how to create a Houdini Asset for Cinema 4D from scratch. The Post Create a Boiling Effect in Houdini on the Surface of an Object originally appeared and published on %%BLOGLINK%,by lesterbanks
January 12, 2016, 05:29 AM
http://www.cgmeetup.net/home/using-normal-maps-in-...
In this tutorial, you learn about the benefits of using normal maps to provide detail without the overhead of added geometry. It’s a technique used mostly for gaming but can also be applied to architectural visualization or in any situation where interactive playback is required.
January 7, 2016, 02:07 PM
http://lesterbanks.com/2016/01/using-modern-materi...
New Mental Ray Materials in Maya 2016 are meant to be more compatible with unified sampling offering balance in global versus local sampling. The Post Using Modern Materials in Maya 2016, The MILA Layering Shader originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.