It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
April 21, 2016, 04:32 PM
http://www.cartoonbrew.com/business/rhythm-hues-st...
John Hughes, co-founder of vfx company Rhythm & Hues, which filed for bankruptcy shortly after being nominated for an Academy Award for its work on Life of Pi, is helping Chinese filmmakers set up a major visual effects company in Beijing.
April 21, 2016, 04:32 PM
http://www.cgmeetup.net/home/creating-vfx-for-game...
Learn how Pixomondo Created Visual Effects for Game of Thrones with a Global Pipeline Fueled by Shotgun.
April 21, 2016, 09:25 AM
http://www.artofvfx.com/hardcore-henry-before-afte...
Zero VFX presents their VFX work on this intense sequence of HARDCORE HENRY...
April 21, 2016, 06:17 AM
http://www.3dvf.com/actualite-16521-autodesk-pr-ea...
Following the announcements of recent days ( Flame 2017 , acquisition of SolidAngle , 3ds Max 2017 , Maya 2016 Extension 2 ), Autodesk completed its annual festival news by unveiling its new demo tape, 2016.
April 20, 2016, 10:08 AM
http://www.provideocoalition.com/360+Video+Report+...
360º video report from NAB 2016 featuring an interview with Bill Roberts, Senior Director of Professional Video Product Management at Adobe Systems. Bill explains the range and depth of Adobe’s Professional Video software and their commitment to including VR functionality into their Creative Cloud apps. They’ve now added an integrated VR viewer into Premiere Pro The post 360º Video Report #1 from NAB 2016 appeared first on ProVideo Coalition.
April 20, 2016, 10:06 AM
http://www.wired.com/2016/04/magic-leap-vr/?utm_so...
THERE IS SOMETHING special happening in a generic office park in an uninspiring suburb near Fort Lauderdale, Florida. Inside, amid the low gray cubicles, clustered desks, and empty swivel chairs, an impossible 8-inch robot drone from an alien planet hovers chest-high in front of a row of potted plants.
April 20, 2016, 07:03 AM
http://www.redsharknews.com/vr_and_ar/item/3417-re...
So, just as YouTube switched on its new 360 degree VR service at 10am on Monday, we were going live to air with what could well have been the first live VR TV show to hit its servers. TeradekTrade SphereRedSharkYouTube360 degree VR
April 20, 2016, 07:02 AM
http://www.artofvfx.com/the-walking-dead-season-6-...
Fido presents their VFX work on one of their shot from the season 6 of THE WALKING DEAD...
April 20, 2016, 07:02 AM
http://www.fastcocreate.com/3059071/how-a-former-p...
Before Tom Sanocki formed the Seattle-based virtual reality company Limitless Entertainment, he spent 11 years at Pixar, where he designed characters for films such as Cars, Ratatouille, Brave, Monsters University, and The Good Dinosaur. His first job was creating the jellyfish in Finding Nemo. When he first arrived at Pixar, the company had just 250 employees and felt very much like a startup. Sanocki thus got a front-row seat as Pixar transformed, as he says, "from an animation company into an...
April 20, 2016, 07:02 AM
http://www.cgchannel.com/2016/04/the-foundry-relea...
The Foundry has launched Cara VR, a new plugin for Nuke designed to streamline common tasks in creating virtual reality content, available as a free public beta.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.