To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

C4D Tutorial Making a 3D Hexagon Mesh

December 20, 2015, 09:45 AM

http://cgvilla.com/2015/12/19/c4d-tutorial-making-...

In this tutorial you will learn an easy cool tip on C4D Tutorial Making a 3D Hexagon Mesh.

10 tips for Lightwave 3D

December 20, 2015, 09:44 AM

http://cgvilla.com/2015/12/19/10-lightwave-3d-tips...

A Collection of 10 tips for Lightwave 3D.

Revealing Elements in Ae With Displacement Effects

December 19, 2015, 01:10 PM

http://lesterbanks.com/2015/12/revealing-elements-...

Equiloud shows how you can create interesting reveal effects using simple displacements in After Effects. The Post Revealing Elements in Ae With Displacement Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

Use the Interaction Tag as a Character Selector in

December 19, 2015, 01:10 PM

http://lesterbanks.com/2015/12/use-the-interaction...

Henk Visser offers a look into using the Cinema 4D Interaction Tag for character animation. The Post Use the Interaction Tag as a Character Selector in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Infection Effect in Houdini

December 19, 2015, 01:09 PM

http://cgvilla.com/2015/12/19/infection-effect-hou...

In this video tutorial you will see and learn how to create an infection-like effect in Houdini, Mantra and Afte Effects. We will see good tips to control animation without expensive simulation and how to create randomness in developping and copy stamping techniques. Then we’ll see how to render the scene in Mantra and how to fine tune details in compositing ! Hope you will enjoy it !

Chaos Group Unveils New Core Algorithm for V-Ray 3

December 19, 2015, 01:09 PM

https://news.creativecow.net/story/880421

(Los Angeles, California--December 18, 2015) Today, Chaos Group releases a free upgrade to V-Ray for 3ds Max. This update features 20-50% faster rendering for most scenes and introduces a new variance-based adaptive sampler (VBAS) for more uniform noise distribution, faster setup, and improved imagery for VR, VFX, and arch-viz workflows.

Learn To Slice Through Fluids Correctly in RealFlo

December 18, 2015, 01:37 PM

http://lesterbanks.com/2015/12/realflow-slice-thro...

Beso Mzhavanadze shares a short tutorial on how to set up a simulation to slice through fluids in RealFlow. The Post Learn To Slice Through Fluids Correctly in RealFlow originally appeared and published on %%BLOGLINK%,by lesterbanks

Using X-Particles for Dynamic Simulations & Destru

December 18, 2015, 10:36 AM

http://lesterbanks.com/2015/12/x-particles-dynamic...

Florian Thamer shares a look into using the latest release of X-Particles for dynamic simulations. The Post Using X-Particles for Dynamic Simulations & Destruction originally appeared and published on %%BLOGLINK%,by lesterbanks

V-Ray pour 3ds Max passe en version 3.3 et fait di

December 18, 2015, 07:13 AM

http://www.3dvf.com/actualite-15430-v-ray-3ds-max-...

Les principales avancées : des améliorations au sein de l'algorithme de rendu, avec à la clé 20 à 50% de gain en temps de rendu sur la plupart des scènes. Un nouveau variance-based adaptive sampler (VBAS) fait son apparition. Son avantage : une distribution du bruit plus uniforme, une mise en place plus rapide.

Creating a 360 Degree Twist Extractor in Maya, Wit

December 17, 2015, 10:43 AM

http://lesterbanks.com/2015/12/39370/

Jorn-Harald Paulsen shows how you can create a twist extractor in Maya that can go way beyond the standard 180 degree flip. The Post Creating a 360 Degree Twist Extractor in Maya, With Nodes originally appeared and published on %%BLOGLINK%,by lesterbanks

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