It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
December 17, 2015, 10:42 AM
http://lesterbanks.com/2015/12/preparing-meshes-in...
Learn how to get your meshes ready the best way possible for use with Quixel Suite 2. The Post Preparing Meshes in Maya & 3DS for Quixel Suite 2 originally appeared and published on %%BLOGLINK%,by lesterbanks
December 16, 2015, 06:43 AM
http://www.cgmeetup.net/home/nvidia-iray-for-maya-...
With the NVIDIA Iray for Maya plug-in, create or modify physically based lights and materials directly in Maya.
December 13, 2015, 04:05 PM
http://www.rotoscopers.com/2015/12/13/rotoscopers-...
Welcome to the Rotoscopers’ Twelve Days Of Christmas! Every day until Christmas Eve, we’ll be taking a look at a holiday-themed piece of animation. Check back each day for a new review!
December 12, 2015, 02:05 PM
http://lesterbanks.com/2015/12/common-walk-cycles-...
Animator Brian Horgan shares some tips for animating walk cycles to avoid some of the common pitfalls.
December 12, 2015, 02:05 PM
http://lesterbanks.com/2015/12/grow-selections-in-...
Freelance Motion Graphics Designer and Compositor, Buwaneka Saranga shares a workflow enhancement script for Autodesk Maya that improves upon its Grow and Shrink Selection feature.
December 12, 2015, 07:16 AM
http://www.provideocoalition.com/toddler-fun-learn...
When Christian Hughes couldn’t find educational video content on YouTube for his toddlers that appealed to him, he decided to create it himself. As the Founder and CEO of a successful video production company, he used his background in animation and video to establish Toddler Fun Learning, a successful YouTube channel for the younger set.
December 10, 2015, 03:01 PM
http://lesterbanks.com/2015/12/overview-for-whats-...
Holger Biebrach’s HB Modeling Bundle is a “must have” if you are serious about modeling workflow in C4D. His suite of modeling tools, pushes C4D’s modeling toolset into the modern age, with over 60 scripts and tools that will elevate your modeling experience within the application.
December 10, 2015, 05:28 AM
In this video Shawn Hendriks interviews Pablo Herman the Visual Effects Supervisor at ILM about how they captured the performances of the turtles and ultimately animated them in Autodesk Maya.
December 10, 2015, 05:28 AM
http://cgvilla.com/2015/12/10/water-simulation-tut...
In this tutorial, we discuss one method of creating water simulation using only those tools native to 3DS Max. We will not cover the use of any 3rd party plugins. The tools discussed are the flex and point cache modifiers as well as particle flow and path constraint.
December 9, 2015, 10:31 AM
http://www.rotoscopers.com/2015/12/09/dreamworks-a...
In its ongoing bid to transform from a mini-major movie studio to a fully-fledged entertainment company, one of the biggest names in feature animation is forging into unexpected territory.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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