To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Moana – Let the Man-Tears Flow

December 5, 2016, 05:34 PM

http://www.rotoscopers.com/2016/12/05/animation-ad...

Get the boats ready we are sailing off to talk about Disney’s new animated film, ‘Moana!’ Welcome to guest hosts, RotoWriter, Pablo Ruiz, and Ryan Prieto!

How To Unwrap Anything In C4D

June 22, 2016, 10:05 AM

http://lesterbanks.com/2016/06/how-to-unwrap-cinem...

Brandon Clements offers a look into how you can UV unwrap any object with C4D's UV toolset. The Post How To Unwrap Anything In C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Learn Graph Editor Fundamentals from Andrew Silke

June 21, 2016, 09:21 AM

http://lesterbanks.com/2016/06/maya-graph-editor-f...

New Create 3D Characters site run by veteran animator, Andrew Silke, offers classes on the complete character pipeline from modeling to animation. The Post Learn Graph Editor Fundamentals from Andrew Silke originally appeared and published on %%BLOGLINK%,by lesterbanks

Animator Tom St Amand reflects on The Rocketeer

June 21, 2016, 04:37 AM

https://vfxblog.com/2016/06/21/animator-tom-st-ama...

Joe Johnston’s The Rocketeer was released 25 years ago today – on 21 June, 1991. Tom St Amand was ILM’s stop motion animator on the film and responsible for bringing to life an armatured version of the flying character which would then be composited into live action aerial plates. vfxblog asked St Amand to go back a quarter of a century and discuss how motion control, stop motion and optical effects made those dynamic shots possible.

How John Lasseter became the next Walt Disney

June 20, 2016, 05:24 AM

http://www.animationinsider.com/2016/06/how-pixar-...

Business Insider has an article up about how Pixar creative genius John Lasseter became the next Walt Disney and built a $10 billion empire.

Using Slice4D with the Mograph Cloner in C4D

June 18, 2016, 01:35 PM

http://lesterbanks.com/2016/06/slice4d-mograph-clo...

The Great Summit posts an update to Slice4D, and a video showing how to use the tool with the Cinema 4D Mograph Cloner. The Post Using Slice4D with the Mograph Cloner in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Easily Retarget BlendShapes in Maya to Different S

June 17, 2016, 09:49 AM

http://lesterbanks.com/2016/06/retarget-blendshape...

Robert Joosten's Retarget BlendShapes script allows you to easily retarget BlendShapes to different shaped geometry with the same topology. The Post Easily Retarget BlendShapes in Maya to Different Shaped Geometry originally appeared and published on %%BLOGLINK%,by lesterbanks

The Pixar Theory, Part 4: Finding Dory

June 17, 2016, 09:48 AM

https://jonnegroni.com/2016/06/17/the-pixar-theory...

Here’s the deal. A few years ago, I proposed a theory that makes the case for how and why every Pixar movie from Toy Story to WALL-E exists in a shared universe with a single, overarching narrative. The case I make is fueled by easter eggs, cameos, story themes, and other clues that make up what I call The Pixar Theory.

Raylight Games releases XrayUnwrap 2.0 for Maya

June 16, 2016, 12:19 PM

http://www.cgchannel.com/2016/06/raylight-games-re...

Raylight Games has released XrayUnwrap 2.0 for Maya, the latest update to its UV unwrapping tool, adding new selection, seam and UV organisation tools, and a new option for symmetrical unwrapping.

How to Create Sketch and Toon Chalk Outlines in Ci

June 16, 2016, 12:19 PM

http://greyscalegorilla.com/tutorials/how-to-creat...

In this new Cinema 4D tutorial, I’m going to show you how you can use the Sketch & Toon module to apply chalk style outlines to your 3D objects! First, we’ll go over how you can apply lines to your objects using Sketch & Toon render settings, then we’ll proceed to go through all of the Sketch Material options to be able to create a chalk style quality stroke. We’ll wrap up the tutorial by going over how you can animate the Sketch Style options to be able to create a rolling boil effect a...

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