To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Strawberry Candy – VFX Breakdown, from Giulio To

January 25, 2016, 06:30 AM

http://lesterbanks.com/2016/01/strawberry-candy-vf...

Giulio Tonini used Zbrush to sculpt the strawberry trying to match the Fibonacci spiral. Real flow was used for the High Viscosity Liquid Simulation rising the simulation subframe step to avoid “exploding” particles. Rendered in Maya with Solidangle Arnold. The Post Strawberry Candy – VFX Breakdown, from Giulio Tonini originally appeared and published on %%BLOGLINK%,by lesterbanks

BMCE BANC Vfx Breakdown

January 14, 2016, 10:18 AM

http://www.cgmeetup.net/home/bmce-banc-vfx-breakdo...

Software Used – Mocha Nuke PFTrack Houdini Autodesk Maya (All Versions) Autodesk 3ds Max...

Nuke kroz istoriju

January 14, 2016, 10:17 AM

http://vfxserbia.com/2016/01/14/nuke-kroz-istoriju...

Pošto je nedavno objavljen izlazak NUKE 10, odlučili smo da pogledamo unazad i da se vratimo tamo odakle je sve počelo, da bi smo sagledali razvojni put programa kroz godine. U našem putovanju su nam pomogli Bill Spitzak, originalni autor NUKE-a u Digital Domainu, i Simon Robinson, jedan od osnivača The Foundry-a.

Adobe Premiere Pro and After Effects Plug-in Devel

January 11, 2016, 06:05 PM

http://www.creativeimpatience.com/adobe-premiere-p...

I’m happy to announce, that this term I’m teaching plug-in development for Adobe Premiere Pro and Adobe After Effects on fxphd. I’ll be covering the basics of C/C++ and Adobe After Effects SDK in a bit more detail, as well as GPU acceleration for Premiere. All these will be illustrated … see more →

Ash Thorp - Dir. and Designer

January 11, 2016, 06:04 PM

http://www.allanmckay.com/56/

Ash Thorpe is a director, illustrator and creative director – who has worked on countless feature films and other creative projects. Some of his projects include Dawn of the planet of the apes, Mission Impossible – Rogue Nation, James Bond Spectre, Call of Duty, Prometheus, Iron Man 3, The Walking Dead and dozens of others.

Pixologic to develop new 3D printing plugin for ZB

January 7, 2016, 06:44 AM

http://www.cgchannel.com/2016/01/pixologic-formlab...

Pixologic has announced that it is working with 3D printing firm Formlabs to develop an “upgraded” 3D printing plugin for ZBrush enabling users to transfer models to Formlabs’ PreForm software.

Veteran Post-Production Exec Scot Evans Joins Tech

January 6, 2016, 07:20 AM

https://news.creativecow.net/story/880471

(New York, New York--January 5, 2016) Technicolor PostWorks New York has appointed Scot Evans to the post of Executive Vice President of Business Development. Formerly Vice President/General Manager of MPC, Mexico City, Evans will direct sales, marketing and customer relations for the company throughout Latin America. He will seek to develop new business both among local feature film and television producers and among U.S. producers working in those markets.

Graphine releases Granite SDK 3.0

January 6, 2016, 07:20 AM

http://www.cgchannel.com/2016/01/graphine-ships-gr...

Nurulize’s Rise VR demo uses Graphine’s Granite texture-streaming technology to display very large textures in real time on Unreal Engine 4. Both the Granite SDK and the Unreal Engine plugin have just been updated.

Solid VFX Lab : showreel 2015 - Actualité sur 3DV

January 6, 2016, 07:19 AM

http://www.3dvf.com/actualite-15491-solid-vfx-lab-...

The South Korean post-production studio Solid VFX Lab, launched in 2012, is a compilation of his last outstanding projects.

Carbon VFX Brings MTV's Shannara Chronicles

January 6, 2016, 07:18 AM

http://www.awn.com/news/carbon-vfx-brings-mtv-s-sh...

MTV wanted to create a striking visual metaphor to introduce the characters of The Shannara Chronicles. The concept plays with the audience’s point of view. First we see our characters falling uncontrollably through a sea of leaves. Then, we shift the viewer’s orientation to reveal our characters were actually standing strong against a hurricane of threatening leaves.

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