To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

New BlendShape Service Sets Out to Speed-up Your W

June 16, 2016, 09:27 AM

http://lesterbanks.com/2016/06/blendshape-service/

EISKO Services launches an online tool that allows you to upload a head model and get a complete set of BlendShapes adapted to your character. The Post New BlendShape Service Sets Out to Speed-up Your Workflow originally appeared and published on %%BLOGLINK%,by lesterbanks

"Finding Dory" and the Problem with Pixar Sequels

June 16, 2016, 09:26 AM

http://moviemezzanine.com/finding-dory-essay/

For Pixar Animation Studios, the future is full of the past. During the first 15 years of the company’s history of feature films, Pixar made a grand total of one sequel: the 1999 follow-up Toy Story 2. In the 2010s alone, though, Pixar has made, or is in the process of making, seven sequels or prequels, next to four original films, including last year’s Inside Out and The Good Dinosaur.

Animate a character with these 4 top tips

June 16, 2016, 05:07 AM

http://www.creativebloq.com/animation/animate-char...

Character animation is a time-consuming business that normally requires several processes, all performed by a different specialist. It starts with the character designer (we'll leave scenery to another time) and then onto the poser – the main animator. With the aid of assistant animators, the animator will work through all the key poses as pencil drawings. Only then would it move to the finishing, which is where we add colour and create the final treatment.

New Viewport Switch Helps Control Your C4D Viewpor

June 15, 2016, 10:18 AM

http://lesterbanks.com/2016/06/new-plugin-controls...

A new Plugin from the Great Summit lets you take control over your Cinema 4D Viewport with easy toggles based on workflow. The Post New Viewport Switch Helps Control Your C4D Viewport Speed originally appeared and published on %%BLOGLINK%,by lesterbanks

How Hank is Pixar's Most Complex Character to Date

June 13, 2016, 09:46 AM

http://www.pixarpost.com/2016/06/Hank-is-Pixar-Mos...

In a recent video from CNET, Finding Dory character supervisor Jeremie Talbot shares some technical insight into the process of creating the camouflaging septopus, Hank. To date, Hank has been Pixar's most complex character as the team had to overcome quite a few obstacles with animating, lighting and shading - just to name a few. In fact, the technical directors (who were responsible for building and articulating Hank) spent 118 weeks working on the character and if that number seems high there...

'Piper' Clip - Her First Experience Searching For

June 13, 2016, 09:45 AM

http://www.pixarpost.com/2016/06/piper-clip.html

Check out this adorable new clip (via Disney UK) from Piper — watch as she searches for food on her own for the first time (with a little parental encouragement of course). With this clip, you also get a continued look at the amazingly beautiful scenery, extremely shallow depth of field and detailed work that the team put into the short film.

In Defense of the Other Pixars

June 11, 2016, 05:10 AM

http://www.rotoscopers.com/2016/06/10/in-defense-o...

In just a few days we are going to have the treat of the latest Pixar film, Finding Dory. I for one am extremely excited for the film, and have every reason to believe it will be another great entry from Pixar.

Blender add-on mimics the PxrDisney shader in Cycl

June 10, 2016, 12:41 PM

http://www.cgchannel.com/2016/06/blender-add-on-mi...

Motion graphics firm Onelvxe Studios has released a free beta of a Blender node setup emulating the popular PxrDisney BRDF shader used in RenderMan within Blender’s native Cycles renderer.

AMD Offers Free FireRender Plug-in For 3ds Max

June 8, 2016, 10:34 AM

http://www.digimediapros.com/amd-offers-free-firer...

AMD has released their FireRender plug-in for Autodesk 3ds Max. It is built on OpenCL 1.2 allowing it to run on any hardware. Read on to find out more.

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