To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

George Lucas... Animation Producer?

October 29, 2015, 04:38 AM

http://animationguildblog.blogspot.ca/2015/10/geor...

Two months after George Lucas completed his original “Star Wars’’ trilogy with “Return of the Jedi,’’ another Lucas production flopped in a test engagement and has rarely been seen since.

Q&A with George Gendi ('Apple and Onion')

October 29, 2015, 04:38 AM

http://www.skwigly.co.uk/george-gendi/?utm_source=...

As we reach the end of October, the clocks have turned back and we’re stocking up on winter woollies, the Annecy Animation Festival seems a very long time ago. Together with Daniel Chong (director of Cartoon Network’s We Bare Bears) and Elizabeth Ito, another future director, we caught up with George Gendi about his project at Cartoon Network, Apple and Onion after the presentation of their short films in the Salle Pierre Lamy.

‘Toy Story’ 20th Anniversary Celebrated by Pix

October 27, 2015, 04:20 PM

http://variety.com/2015/film/news/toy-story-20th-a...

In the 20 years since its release, “Toy Story” has been celebrated with an Academy Award, inspired Disney theme park attractions and landed a perch in the Smithsonian Institution. Leading man Buzz Lightyear even visited the International Space Station for a prolonged float-about.

animago Awards: 2015 winners

October 27, 2015, 09:37 AM

http://www.artofvfx.com/animago-awards-2015-winner...

Few days ago, animago AWARDS have announced their 2015 winners.

FumeFX 4.0 for 3ds Max Released

October 27, 2015, 09:37 AM

http://www.cgmeetup.net/home/fumefx-4-0-for-3ds-ma...

FumeFX 4.0 features Spline Follow – a unique tool that forces all FumeFX fields to flow along the spline curve. Numerous parameters allow complete control over the Spline Follow’s behavior.

How to create neon typography in Cinema 4D

October 27, 2015, 05:01 AM

http://www.creativebloq.com/3d/how-create-neon-typ...

Working with neon lights in any 3D software demands special attention, especially when working with reflective materials.

Sitni Sati releases FumeFX 4.0 for 3ds Max

October 27, 2015, 04:59 AM

http://www.cgchannel.com/2015/10/sitni-sati-releas...

Sitni Sati has released FumeFX 4.0 for 3ds Max, the first major update to the popular gaseous fluid simulation system in over three years, boosting performance and adding new tools for art directing simulations.

Principles of Animation Physics: Part 4

October 26, 2015, 12:21 PM

http://www.animatorisland.com/principles-of-animat...

You’re probably familiar with the twelve Principles of Animation from The Illusion of Life by Johnston and Thomas. In this series of articles on Animator Island I’ve been telling you about the six Principles of Animation Physics...

3 ways to displace an object in Cinema 4D

October 26, 2015, 09:41 AM

http://www.creativebloq.com/3d/3-ways-displace-obj...

There are a few ways to apply a displacement map onto an object in Cinema 4D so it's normally down to personal preference. Here I'll outline three ways you can go about it, and what the benefits and drawbacks are of each.

Ornatrix for Maya 101: Mesh from Strands, Rotate a

October 26, 2015, 06:00 AM

http://www.cgmeetup.net/home/ornatrix-for-maya-101...

One of the many useful parts of Ornatrix is the ability to mesh hair or guides. Here we learn just how easy it is to do. We also see how we can grow other shapes besides hair, change orientation of strand twisting, and even converting meshes back into guides.

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