To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

The HIDE Vfx Breakdown

December 1, 2015, 11:43 AM

http://www.cgmeetup.net/home/the-hide-vfx-breakdow...

The HIDE Vfx Breakdown by Progressive fx.

Report: The Irish VFX + Animation Summit

December 1, 2015, 06:49 AM

http://filmireland.net/2015/12/01/report-the-irish...

Google’s Dublin Headquarters played host to the Irish VFX + Animation Summit, a gathering of leading figures from the worlds of design, animation and visual effects (VFX). This summit is becoming an annual fixture for those working in the animation industry here, providing an opportunity for training and networking as well as for promoting Ireland as a talent hub for this field.

Top 5 VFX breakdowns of November 2015

November 27, 2015, 10:28 AM

http://www.creativebloq.com/vfx/5-breakdowns-novem...

Want to know the VFX secrets of the top 3D movies of the moment? Then you really need to check out our sister title 3D World magazine, the world's leading title for 3D artists and animators, which has a direct line to the industry's biggest names. But in the meantime, here's an amuse-bouche, in the form of the best VFX breakdown videos released this month.

Fusion 8 Intro Tutorials

November 27, 2015, 10:27 AM

http://www.cgmeetup.net/home/fusion-8-intro-tutori...

Part One of this introductory tutorial for Blackmagic Fusion 8 (for Mac) – get started with this truly professional and incredibly powerful composting application, in which we’ll learn some basic 3D techniques.

Best Black Friday and Cyber Monday 2015 CG discoun

November 26, 2015, 03:06 PM

http://www.cgchannel.com/2015/11/best-black-friday...

Is it just us, or do the Black Friday sales get bigger every year? When we ran our round-up of seasonal deals last year, we found 15. This year, there are over 40, some spilling into Cyber Monday, or even into December.

Zbrush Ship's Hull Using Panel Loops

November 26, 2015, 03:06 PM

http://cgvilla.com/2015/11/26/zbrush-ships-hull-us...

This is a quick video by David Langley showing one method for creating a ship’s hull in ZBrush using Panel Loops to create the planking.

Romeo Reboot Vfx Breakdown

November 25, 2015, 01:20 PM

http://www.cgmeetup.net/home/romeo-reboot-vfx-brea...

André Holzmeister: VFX Director & Supervisor, Giant Cyclop Model & Texture, Shading & Lighting, LookDev (with Jorge Pereira OK)

AAA Studio cuts price of FurryBall RT by 40%

November 25, 2015, 10:38 AM

http://www.cgchannel.com/2015/11/aaa-studio-cuts-p...

The new alpha build of FurryBall RT for Cinema 4D. Developer AAA Studio has just cut the price of the GPU-accelerated production renderer, also available for Maya – and, as a legacy release, for 3ds Max – by 40%.

Apple's acquires company behind 'Star Wars' SFX

November 25, 2015, 06:30 AM

http://www.cultofmac.com/399190/apples-acquires-co...

When you go to theaters to see the latest Star Wars movie, the special effects – particularly the faces of aliens – will now be driven by Apple technology. That’s because Apple has purchased Faceshift, a Zurich-based company that has created cool tech to capture a person’s facial expressions in real time.

Eps. 49 - Realflow team from Next Limit

November 24, 2015, 05:08 PM

http://www.allanmckay.com/49/

Next Limit are the creators of industry standard water simulation software ‘Realflow’ – based out in Madrid, Spain. This episode is with the development team at Next Limit, including NL’s CEO Victor Gonzalez, Luis Miguel More, Ivan Alduan, Alex Ribao, Angel Tena and Gus Sanchez.

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