To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Podcast: 11 Common Mistakes in Architectural Rende

June 26, 2014, 09:30 AM

http://www.blenderguru.com/podcasts/podcast-11-com...

With Architectural rendering gaining in popularity, more and more artists are trying it for the first time. But with so little information available online, it can be pretty hard to get a start.

Podcast: New v2.7 Features + long Q/A

June 26, 2014, 05:24 AM

http://www.blenderguru.com/podcasts/podcast-new-v2...

Discussing some of the new 2.7 features, the Gooseberry donation drive (will it succeed?) and The Architecture Academy release date (5/14).

Podcast: Interview with Kent Trammell from CGCooki

June 4, 2014, 03:48 AM

http://www.blenderguru.com/podcast-interview-with-...

Kent Trammell is a tutor at CGCookie, but has also worked on commercials and a movie. In this podcast he explains why made the switch to making tutorials and advice for anyone wanting to make it in the industry.

One on One with Jonathan Hodgson

June 3, 2014, 04:52 AM

http://www.awn.com/animationworld/animation-pimpca...

Early December 2013, the Animation Pimp sits in a cinema hallway in Ljubljana, Slovenia with British animator Jonathan Hodgson. They talk of animation, hair of the dog and faulty recording devices.

Our interview with Pixarian Chloé Kloezeman

May 28, 2014, 03:58 AM

http://www.pixarpost.com/2014/05/episode28.html

In episode 028 of the Pixar Post Podcast we discuss: Pixar Post - For The Latest Pixar News: Episode 028 of the Pixar Post Podcast - Our interview with Pixarian Chloé Kloezeman, Radiator Springs 500½ & much more

Pixar Post Podcast

April 5, 2014, 11:38 AM

http://www.pixarpost.com/2014/04/episode026.html

To kick off this episode, we chat about the fun world record that we set - wearing the most Pixar-themed T-Shirts at once. We discuss how the idea came about and some of the fun outtakes from our trial run the night before.

Podcast: New v2.7 Features + long Q/A

March 24, 2014, 07:44 AM

http://www.blenderguru.com/podcast-new-v2-7-featur...

Discussing some of the new 2.7 features, the Gooseberry donation drive (will it succeed?) and The Architecture Academy release date (5/14).Plus a long Q&A session from Twitter, where I actually answered every single question!

The Team Coco Podcast

March 23, 2014, 11:36 AM

http://robashe.com/blog/the-team-coco-podcast

Editor extraordinaire Rob Ashe talks about the creation of the show's visual style, the idea behind our super special Thursday "Easter Egg" openings, being marked by the great Burt Reynolds, and much more.

Podcast #01 – Keith Sintay | SplineBomb.com

January 9, 2014, 12:52 PM

http://www.splinebomb.com/keith-sintay/

Keith has an immense wealth of experience covering his 20 years in the industry. In this interview we talked about how he started at Disney’s internship as a cleanup artist to later become an inbetweener and animator. He talks indepth about how the industry changed from traditional animation to CG, and how he built a portfolio of both amazing character animation as well as incredible visual effects. Since we’re good friends, there’s lots of friendly banter and Keith throws in great tips fo...

1 33 34 35

© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.