To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Convert Your After Effects Animations Directly to

May 25, 2016, 09:17 AM

http://lesterbanks.com/2016/05/squall-aa-animation...

Marcus Eckert's Squall for After Effects helps bridge the gap between animations and native code of iOS apps. The Post Convert Your After Effects Animations Directly to iOS Code originally appeared and published on %%BLOGLINK%,by lesterbanks

Transfer Textures Between Objects With Different U

May 24, 2016, 09:15 AM

http://lesterbanks.com/2016/05/transfer-textures-o...

Environment and prop artist, Jeff Parrott shows how you can easily transfer a texture to a similar object, that has different UV's. The Post Transfer Textures Between Objects With Different UV’s, in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Aardman and Braun Introduce 'Beardimation'

May 24, 2016, 05:29 AM

http://www.skwigly.co.uk/aardman-braun-introduce-b...

Braun – the manufacturer of some of the world’s most-loved shaving and styling products – has partnered with Academy Award-winning studio, Aardman to create a stop motion animation film using real men’s beards.

Montréal Stop-Motion Fest Issues 2016 Call for En

May 21, 2016, 04:25 AM

http://www.awn.com/news/montr-al-stop-motion-fest-...

Montreal, QC -- The Festival Stop Motion Montréal has announced the official opening of its call for entries for the upcoming 8th edition of the Festival, which will take place September 16, 17 and 18, 2016. The deadline for film entries is June 30, 2016.

The Newer Animation Reality

May 20, 2016, 04:58 AM

http://animationguildblog.blogspot.ca/2016/05/the-...

It's not just content spilled onto a silver screen anymore.

Cal Arts Character Animation

May 20, 2016, 04:58 AM

http://animationguildblog.blogspot.ca/2016/05/cal-...

Once upon a time, you wanted to see Cal Arts students' animated work, you trekked out to Valencia during the Spring presentations and watch it. But times have changed.

Your Chance Bid on a Private Tour of Pixar Animati

May 20, 2016, 04:58 AM

http://www.pixarpost.com/2016/05/your-chance-bid-o...

Would you like the opportunity to go behind the scenes at Pixar Animation Studios? If so, this is your chance to bid on an exclusive 3-hour tour of the famed studio. The auction package offers (up to) eight guests the chance have a private guided tour by Pixar Lead Animation Artist, Arik Ehle, along with lunch in the Pixar atrium (where you may also spot a few familiar Pixar faces).

Flooby Nooby: State of the 2D Animation Industry

May 19, 2016, 05:18 AM

http://floobynooby.blogspot.ca/2016/05/state-of-2d...

I was interviewed recently in regards to the lack of presence of 2D animation in films today, here's the questionnaire, after doing a bit of research I discovered a few interesting things about the recent history of 2D animation in films, I was able to make a timeline and pin-point when traditional animation perished for feature film in North America. Hope you all enjoy it.

Modeling Tough, Odd Shaped Holes in Cinema 4D

May 18, 2016, 12:27 PM

http://lesterbanks.com/2016/05/modeling-odd-shaped...

Shane Benson adds another segment to his Sub-D Modeling tutorial series, showing how to create more odd shaped holes in C4D. The Post Modeling Tough, Odd Shaped Holes in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

direction de la photographie et stop-motion (Aardm

May 18, 2016, 05:57 AM

http://www.3dvf.com/actualite-16736-fmx-2016-direc...

Dave Alex Riddett is a cinematographer known for his work at the Aardman studios. He worked on the saga Wallace & Gromit , as well as Shaun the Sheep (the series as the film). In a conference FMX 2016, he evokes his work and how light is handled in a project stop- motion.

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