It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 23, 2016, 03:33 PM
http://lesterbanks.com/2016/05/create-hdr-environm...
The Pixel Lab's Simon Spencer-Harvey shows how you can create your own HDR environments for free, in Cinema 4D. The Post Create Your Own HDR Environments in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks
May 23, 2016, 10:21 AM
http://lesterbanks.com/2016/05/new-method-brings-f...
The jaw-dropping work at Cornell University might make modeling and rendering 3D fabrics at micron-resolution possible. The Post New Methods Bring Amazing Detail to 3D Fabric originally appeared and published on %%BLOGLINK%,by lesterbanks
May 20, 2016, 04:38 PM
http://www.redsharknews.com/post/item/3497-homer-a...
Now in its 22nd season, The Simpsons has made history once again, with a sequence billed as world’s first live animation event incorporated into its most recent episode. AdobeAdobe Character AnimatorLive productionlive animation
May 20, 2016, 10:31 AM
http://lesterbanks.com/2016/05/free-maya-collision...
Paul Winex shares matrix based collision rig in Maya, which you can use for footprints, tires, or pseudo dynamics. The Post Free Maya Collision Rig, from Paul Winex originally appeared and published on %%BLOGLINK%,by lesterbanks
May 20, 2016, 05:00 AM
http://www.provideocoalition.com/simpsons-go-live-...
Adrenaline. High drama. Zero failure tolerance. Beta software. Which one of these things is not like the other? This is the story of how even a flagship broadcast brand can take an honest risk once in a while, and a glimpse of how it all played out behind-the scenes this past weekend, as relayed to me by one David Simons, originator of The post The Simpsons go live: an exclusive inside look appeared first on ProVideo Coalition.
May 19, 2016, 09:16 AM
http://lesterbanks.com/2016/05/animating-winding-r...
Benjamin Ring shares a super-simple technique for hacking together a wrapping rope animation in Cinema 4D, without dynamics or a complex rig. The Post Animating a Winding Rope in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks
May 18, 2016, 09:24 AM
http://lesterbanks.com/2016/05/working-metaballs-c...
Michael Tierney covers working with the metaball updates that came into Cinema 4D R17 a while back. The Post Working With MetaBalls in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks
May 18, 2016, 05:58 AM
http://www.cgmeetup.net/home/contextual-material-e...
Let’s take a look at how to utilize Material Override to review real world material examples in the context of a furniture design. We’ll quickly browse through a catalog of physically based materials that are free to download from the advanced rendering forum. Once we have selected a variety of materials, we can then build upon them with layers for an interactive design review.
May 16, 2016, 09:16 AM
http://www.cgmeetup.net/home/deadpool-animatics/
If you believe that the action scenes Marvel tapes are filmed in real or double very extreme scenarios, we show them as they are done digitally for later retouching.
May 16, 2016, 09:16 AM
http://www.rotoscopers.com/2016/05/16/craft-a-new-...
Art books! Every animation fan (or addict) loves art books. But why do we love them? They give us a deeper insight into the process of making an animated film, from start to finish over the course of the three to four years in a film’s development history. Also, people love looking at all the great concept art for their favorite animated films, so there’s that.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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