It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 16, 2016, 05:53 AM
http://www.animationinsider.com/2016/05/15254/
Print Magazine Online has a fascinating article about the history of the animation pegbar complied by the very famous animator J.J. Sedelmaier who’s animated many many of your favorite classic cereal commercials as well as the season premiere of Beavis and Butthead. We interviewed Mr. Sedelmaier a few years ago so you can check that out too here, if you like. Anyway if you’re an animation history nut, you won’t want to miss this!
May 16, 2016, 05:52 AM
http://animationguildblog.blogspot.ca/2016/05/rovi...
It's the first weekend of The Angry Birds Movie release, and already the big bet appears to be paying off.
May 12, 2016, 09:14 AM
http://lesterbanks.com/2016/05/blendshape-shape-ed...
Autodesk's Steven Roselle shares a look at the new BlendShape and Pose Space Deformation Workflows in the latest version of Maya. The Post Watch the New BlendShape and PSD Workflows in Maya 2016 Ext 2 originally appeared and published on %%BLOGLINK%,by lesterbanks
May 11, 2016, 12:55 PM
http://lesterbanks.com/2016/05/free-non-commercial...
The Foundry Adds MARI to the list of free non-commercial versions of software offerings. The Post The Foundry Offers a Free Non-Commercial MARI originally appeared and published on %%BLOGLINK%,by lesterbanks
May 10, 2016, 09:24 AM
http://lesterbanks.com/2016/05/create-animated-out...
Ian Waters shows how you can use MASH's trails node to create an interesting animated stroke effect on 3D type in Maya. The Post Create Animated Outlines on 3D Type in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
May 7, 2016, 01:48 PM
http://lesterbanks.com/2016/05/fabric-shaders-arno...
Kamel Khezri shows how to create realistic fabric shaders using Arnold in Cinema 4D. The Post Get Realistic Looking Fabric Shaders With Arnold in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks
May 7, 2016, 09:04 AM
http://lesterbanks.com/2016/05/model-a-phillips-he...
Alex Cheparev walks through his workflow for quickly modeling a phillips screw in Maya, using a Helix, Wave Deformers, and a Custom Soft Select. The Post Quickly Model a Phillips Head Screw With Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
May 6, 2016, 12:15 PM
http://www.awn.com/animationworld/minimalist-anima...
Producer Neil Holman and art director Chad Hurd detail the limited but highly stylized animation techniques they wield to devastatingly hilarious effect on their hit FX animated series.
May 5, 2016, 12:51 PM
http://lesterbanks.com/2016/05/maya-low-poly-plane...
Ian Waters offers a look into using MASH's distribution and maps to create a low poly planet in Maya. The Post Using MASH Distribution to Create a Low Poly Planet originally appeared and published on %%BLOGLINK%,by lesterbanks
May 5, 2016, 12:50 PM
http://www.animationinsider.com/2016/05/dreamworks...
Variety is reporting that DreamWorks Animation Will Stay in Glendale as a great sigh of relief can be heard from their campus.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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