It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 10, 2016, 12:12 PM
http://designingsound.org/2016/05/news-annual-game...
It’s that time of year again, and the folks at GameSoundCon are conducting their annual Game Audio Industry Survey. The survey will be conducted until 31 May, and it is aimed to reflect current trends in the industry relating to compensation and budget, work and environment, use of live musicians and middleware, education, job finding, and contract […]
May 6, 2016, 04:47 PM
http://postperspective.com/review-rtw-continuous-l...
By Tarcisio Longobardi In the past, the most common way to measure the “loudness” of an audio signal was to represent amplitude variations over a certain period of time through a VU meter, a peak meter or a waveform. These tools, however, don’t give us an accurate estimate of how humans will perceive loudness. Continue reading →May 6, 2016
May 6, 2016, 12:15 PM
http://www.awn.com/news/motion-picture-sound-edito...
STUDIO CITY, CA -- The Motion Picture Sound Editors (MPSE) will host Sound Advice: Pro Tools 12.5 Avid Cloud Collaboration, a special event for MPSE members, May 10th at Sony Pictures Studios in Culver City, California. Held in partnership with Sony Pictures Post Production Services and Avid, the event will include a technical overview and demonstration of Avid’s new cloud collaboration functionality which allows editors and mixers to effortlessly collaborate on Pro Tools projects. Avid will a...
May 6, 2016, 09:28 AM
http://www.avidblogs.com/mixing-a-scorpions-live-s...
The article Mixing a Scorpions Live Show on a Laptop—Hans Martin Buff Explains the Process by Thomas Wendt appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..
May 6, 2016, 09:28 AM
http://www.avidblogs.com/commit-in-pro-tools-bridg...
The article Commit in Pro Tools—Bridging the Gap from Writing to Mixing and Arranging by Connor Sexton appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..
May 5, 2016, 12:51 PM
http://www.broadcastbeat.com/motion-picture-sound-...
“Sound Advice” event slated for May10th at Sony Pictures Studios. Studio City, California – The Motion Picture Sound Editors (MPSE) will host Sound Advice: Pro Tools 12.5 Avid Cloud Collaboration, a special event for MPSE members, May 10th at Sony Pictures Studios in Culver City, California. Held in partnership with Sony Pictures Post Production Services ...
May 2, 2016, 04:05 PM
http://blog.devoncroft.com/2016/05/02/dolby-q2-res...
Dolby announced revenue for its second fiscal quarter (ending April 1, 2016) of $274.3 million, up 1% versus the year earlier period, and an increase of 14% versus the preceding quarter, Q1 2016.
May 2, 2016, 12:13 PM
http://reaperblog.net/2016/05/js-band-joiner-fx-mu...
In an earlier video I showed how to use REAPER’s JS Band Splitter plugins to split a sound into separate frequency ranges outputted to discrete tracks. Using a band splitter along with the JS Band Joiner plugin you can do all that on a single track.
May 2, 2016, 09:41 AM
http://www.asoundeffect.com/new-sound-effects-comb...
This past week on A Sound Effect, we’ve had new libraries that couldn’t be more sundry. We have ambiences from greater Berlin and beyond, suburban countrysides and windy forests. For those with more cinematic projects, we have new footsteps for the Edward engine, as well as intense trailer transitions and modern firefights and explosions. Or for the machinists out there, check out the new BMW E-36 library (with a Supra 2JZ engine!) and a mechanical library that will voice all your robotic jo...
April 30, 2016, 03:06 PM
http://designingsound.org/2016/04/sunday-sound-tho...
As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I’ve had this one in the topic queue for a while, but […]
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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