It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 3, 2016, 09:28 AM
http://lesterbanks.com/2016/05/quickpipe-maya/
Freelance 3D Artist Adnan Chaumette releases QuickPipe, a curve-edge based path creation tool for Maya, with a unique selection based workflow. The Post QuickPipe Offers a Simple, Powerful Path Creation Tool originally appeared and published on %%BLOGLINK%,by lesterbanks
May 3, 2016, 09:27 AM
http://lesterbanks.com/2016/05/compcode-closest-th...
Tomas Sinkunas knocks it out of the park, with compCode for Ae, a tool that will easily package any project into sharable After Effects scripts. The Post CompCode is the Closest Thing to Actions in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
May 2, 2016, 09:43 AM
http://lesterbanks.com/2016/05/houdini-abstract-an...
Tolya Shuverov shares a look at creating an abstract animation run cycle in Houdini, with this great wire effect. The Post Connect Points and Lines in Houdini for an Abstract Animation originally appeared and published on %%BLOGLINK%,by lesterbanks
May 1, 2016, 01:03 PM
http://lesterbanks.com/2016/05/intoxic-studios-beh...
“Behind the Schoolbag” is a story about self-salvation The Post Intoxic Studio’s “Behind the Schoolbag” originally appeared and published on %%BLOGLINK%,by lesterbanks
May 1, 2016, 01:02 PM
http://www.cartoonbrew.com/box-office-report/zooto...
Disney’s box office dominance in 2016 has left scant space for newcomers in the family film market. The studio’s mostly animated The Jungle Book three-peated as the top American film, grossing an estimated $42.4 million and lifting its domestic total to $252.1 million. With international totals added, Jungle Book has now earned $684.8 million.
April 30, 2016, 03:05 PM
http://lesterbanks.com/2016/04/working-udims-mash-...
Ian Waters describes how to use UDIMs with the Color Node to vary up the textures on your MASH points. The Post Working With UDIMs in MASH for Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
April 29, 2016, 03:43 PM
http://www.studiodaily.com/2016/04/comcast-to-buy-...
Comcast has purchased DreamWorks Animation in a deal valued at approximately $3.8 billion. DreamWorks Animation now becomes part of division NBCUniversal's Universal Filmed Entertainment Group. DreamWorks CEO and co-founder Jeffrey Katzenberg will become chairman of DreamWorks New Media — basically online media … more » The post Comcast to Buy DreamWorks Animation for $3.8 Billion appeared first on Studio Daily.
April 29, 2016, 03:42 PM
http://lesterbanks.com/2016/04/maya-symmetrical-mo...
Autodesk's Steven Roselle shows off the improvements made to symmetrical modeling workflows in Maya 2016 Ext 2. The Post Maya’s Symmetrical Modeling Improvements On Display originally appeared and published on %%BLOGLINK%,by lesterbanks
April 29, 2016, 04:35 AM
http://deadline.com/2016/04/jeffrey-katzenberg-rea...
In the wake of this morning’s news that Comcast made a deal to pay $3.8 billion for DreamWorks Animation, DWA CEO Jeffrey Katzenberg addressed his troops at the company’s Glendale offices. Universal’s Jeff Shell and Donna Langley were in attendance, we’re told. Here is the gist of Katzenberg’s address...
April 28, 2016, 04:15 AM
http://www.3dvf.com/actualite-16585-renderman-20-9...
Pixar launches RenderMan 20.9, minor update of its rendering engine. As noted in the release notes , it will feature bug fixes and support for Maya 2016.5. The future version 21, which was presented in preview at the TechDay Progiss, will bring forward more substantial.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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