To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Use C4D’s Hierarchy Node to Automatically Includ

April 13, 2016, 12:17 PM

http://lesterbanks.com/2016/04/hierarchy-node-incl...

Use Cinema 4D's Hierarchy Node, to automatically include objects for iteration rather than manually adding them. The Post Use C4D’s Hierarchy Node to Automatically Include Objects for Iteration originally appeared and published on %%BLOGLINK%,by lesterbanks

Sneak Peek: What’s Coming Next in Character Anim

April 13, 2016, 04:17 AM

http://blogs.adobe.com/creativecloud/sneak-peek-wh...

Character Animator has been out for almost a year now, and we’ve seen our customers do some amazing things with it. We’ve also been listening to your feedback on how we can improve the experience. With the upcoming release of Adobe Character Animator (Preview 4), it’s never been easier or more fun to create a puppet and to bring it to life. Here are some of the highlights of what’s next: Visual layer tagging: Preview 4 includes a new tag-based rigging system that enables you to ass...

Generating Motion Blur and Depth Passes from V-Ray

April 8, 2016, 01:02 PM

http://lesterbanks.com/2016/04/depth-passes-maya-v...

A quick walkthrough that shows how to use motion blur and depth passes out of V-Ray for Maya. The Post Generating Motion Blur and Depth Passes from V-Ray Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Blender Developer Ports OpenToonz Freehand Stroke

April 6, 2016, 09:40 AM

http://lesterbanks.com/2016/04/freehand-stroke-ble...

Blender Developer Campbell Barton created an add-on from OpenToonz Freehand drawing tool right in Blender. The Post Blender Developer Ports OpenToonz Freehand Stroke to Blender originally appeared and published on %%BLOGLINK%,by lesterbanks

Animating Characters With OpenToonz Bones

April 5, 2016, 09:13 AM

http://lesterbanks.com/2016/04/opentoonz-bones-ani...

The Computer Art Club offers a look at creating a simple animation using the Plastic Tool, or bones in OpenToonz. The Post Animating Characters With OpenToonz Bones originally appeared and published on %%BLOGLINK%,by lesterbanks

X-Particles Avoidance in Cinema 4D

April 4, 2016, 09:22 AM

http://www.cgmeetup.net/home/x-particles-avoidance...

Greyscalegorilla – I am pleased to see an old trick I came up with in Thinking Particles translated so perfectly into X-Particles. This technique is applicable to growing vines, pipes, wrapping objects, filling shapes, and drawing non-intersecting lines. I go through the process of creating the particle rig then exploring lots of ways to apply and modify it.

Creating and Simulating Foam & Spray in C4D With E

April 1, 2016, 01:26 PM

http://lesterbanks.com/2016/04/creating-foam-spray...

Easily create and simulate foam and spray with the latest version of the Effex 2.7 plugin for Cinema 4d. The Post Creating and Simulating Foam & Spray in C4D With Effex 2.7 originally appeared and published on %%BLOGLINK%,by lesterbanks

Getting Started With OpenToonz, Free Animation Pro

March 29, 2016, 09:40 AM

http://lesterbanks.com/2016/03/getting-started-ope...

OpenToonz marks a new era for digital animators... Free OpenSource animation production The Post Getting Started With OpenToonz, Free Animation Production Software originally appeared and published on %%BLOGLINK%,by lesterbanks

25 Video Logo Animations for your Inspiration

March 28, 2016, 01:04 PM

http://business.tutsplus.com/articles/25-video-log...

If you need to animate your logo, then we have a ton of inspiring video logos showcased here. From minimalist video logos, to architectural inspired stings, hollywood-style movie worthy openers, creative sketch logo reveals, particle effect kinetic logos, inventive brand explosions, and a whole lot more!

Creating 3D Topographic Maps in AE With Standard E

March 24, 2016, 08:26 AM

http://lesterbanks.com/2016/03/creating-3d-topogra...

Create 3D maps in After Effects without using any premium plugins. The Post Creating 3D Topographic Maps in AE With Standard Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

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