To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Talking VR content with Phillip Moses of studio Ra

May 24, 2016, 05:30 AM

http://postperspective.com/talking-vr-content-with...

Phillip Moses, head of VR content developer Rascali, has been working in visual effects for over 25 years. His resume boasts some big-name films, including Alice in Wonderland, Speed Racer and Spider-Man 3, just to name a few. Seven years ago he launched a small boutique visual effects studio, Continue reading →May 23, 2016

VFX-friendly director Samuel Bennetts joins Assemb

May 23, 2016, 10:22 AM

http://postperspective.com/vfx-friendly-director-s...

Bi-coastal studio Assembly has added versatile director and VFX artist Samuel Bennetts to its roster of talent. Originally from Sydney, Australia, the now LA-based Bennetts started young, directing stage plays while studying science and psychology. Today, he helms commercials, music videos and short films. His TVC for The Road and Traffic Authority is one of the longest running in Australia, Continue reading →May 23, 2016

The current state of VFX and CGI physics

May 23, 2016, 07:00 AM

http://www.redsharknews.com/post/item/3495-the-cur...

A recent compilation of select VFX and CGI works highlights just how good the work has become, particularly when it comes to physics simulations. VFXCGIPhysicsParticle SkullVisual EffectsComputer generatedAlvaro MoreiraAdam ReidRob FiducciaPio Fina

Android Guardian VFX

May 22, 2016, 12:29 PM

http://lesterbanks.com/2016/05/android-guardian-vf...

Some VFX work for Gramafilm featuring The Guardian in a mock documentary about Android's new interplanetary features The Post Android Guardian VFX originally appeared and published on %%BLOGLINK%,by lesterbanks

Corona Renderer Reduces Render Times, Thanks to Be

May 20, 2016, 02:13 PM

http://lesterbanks.com/2016/05/corona-renderer-red...

Corona Renderer for 3DS reaches version 1.4 with render times reduced by as much as 50 to 70% thanks to the new denoising capability. The Post Corona Renderer Reduces Render Times, Thanks to Better Denoising originally appeared and published on %%BLOGLINK%,by lesterbanks

Shotgun Software seeks entries for 'Pipeline Awar

May 20, 2016, 10:32 AM

http://www.postmagazine.com/Press-Center/Daily-New...

LOS ANGELES — Shotgun Software (https://shotgunsoftware.com) is accepting entries for the third annual Pipeline Awards, which recognize excellence in pipeline tool development, integration, engineering and usage. Winners will be announced during the 2016 SIGGRAPH Conference, taking place July 24th through the 28th in Anaheim, CA.

SideFX Releases Houdini 15.5

May 20, 2016, 04:59 AM

http://www.cgmeetup.net/home/sidefx-releases-houdi...

SideFX is pleased to announce the release of Houdini 15.5 with an improved workflow for modelers, more accurate crowd controls, a new VR lens camera for rendering to industry-standard formats and support for third party rendering in Houdini Indie.

MacBreak Studio Ep 359: 360 VR Video in FCPX Pt 1

May 18, 2016, 12:25 PM

https://www.youtube.com/watch?v=c1mMFm-jKbQ

Welcome to MacBreak Studio, in this week's episode Mark and Steve begin a 3 part series, where they jump into the brave new world of 360 video and Virtual Reality workflows.

CAPTAIN AMERICA - CIVIL WAR: Vincent Cirelli

May 18, 2016, 09:23 AM

http://www.artofvfx.com/captain-america-civil-war-...

Vincent Cirelli worked on many Marvel productions. In 2014, he talked to us about the Luma Pictures work on THOR: THE DARK WORLD. Then he worked on GUARDIANS OF THE GALAXY, AVENGERS: AGE OF ULTRON and ANT-MAN. He also oversaw the effects of IN THE HEART OF THE SEA and DEADPOOL.

Katy Perry Wide Awake Vfx Breakdown

May 18, 2016, 05:58 AM

http://www.cgmeetup.net/home/katy-perry-wide-awake...

Making of Katy Perry – Wide Awake by Ingenuity Studios.

1 7 8 9 10 11 42

© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.