To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Foundry releases Nuke’s next series 12

October 1, 2019, 09:18 AM

https://www.aotg.com/foundry-releases-nukes-next-series-12/

Foundry, the leading developer of creative software for the digital design, media and entertainment industries, today announces the release of Nuke 12.0.

#vfx#post production#nuke#nuke 12
Batch Archive Your Nuke Projects with smartCollect

September 26, 2017, 09:44 AM

http://theangryvideoguy.com/index.php/2017/09/26/b...

smartCollect is a plugin from cragl vfx tools and allows users to collect their entire nuke script and dependencies (including footage, geo, cameras, and LUTs) into an archive.

#nodes#nuke#gizmos#python#cragl
Some Free CG Assets for June 2017

June 5, 2017, 07:14 AM

http://theangryvideoguy.com/index.php/2017/06/05/b...

As digital artists we are typically digital hoarders. Get some free human models, textures, and HDR maps.

#after effects#free#compositing#nuke#actionvfx#free models#free textures
Cragl smartLook Enhances Grading in Nuke

March 30, 2017, 11:47 AM

http://theangryvideoguy.com/index.php/2017/03/30/n...

This will make workflows for creating looks within Nuke a bit more intuitive and easy to work with team members. Built around their “snapshot” feature it saves the node tree, a snapshot of the current frame in the viewer, and accompanying metadata.

#plugins#nuke#cragl#nukex#smartlook
Create Node Shelves With smartShelves for Nuke

March 21, 2017, 09:46 AM

http://theangryvideoguy.com/index.php/2017/03/21/c...

Now whether avoiding basic Python is good or bad in the long term is up to you, but smartShelves allows you to create custom shelves and assign hotkeys for your nodes/gizmos. It makes it into a drag & drop process any dummy can do.

#nodes#nuke#gizmos#python
Mocha VR Is Out. Grab the Trial and Try a Tutorial

February 9, 2017, 12:55 PM

http://theangryvideoguy.com/index.php/2017/02/09/m...

There was a beta program going on for some time but now Imagineer Systems have released their standalone VR Planar Tracking tools to the public.

#software#vfx#after effects#mocha#fusion#nuke
Imagineer Systems Releases mocha 4.1

November 6, 2014, 09:34 AM

http://www.imagineersystems.com/news-article/imagi...

Imagineer Systems announced today the availability of mocha Pro 4.1 and mocha Plus 4.1. A free update for existing mocha 4 users, version 4.1 adds a number of new features, including open spline mask export, spline warp export for NUKE, and support for OpenEXR 2.0.

#3d#vfx#post production#mocha#adobe after effects#imagineer systems#nuke#planar tracking
Chaos Group Announces V-Ray for Nuke, Modo and Kat

August 11, 2014, 02:15 PM

http://lesterbanks.com/2014/08/chaos-group-announc...

The Chaos Group have announced a public beta for V-Ray for Nuke and Modo

#nuke#modo
SilhouetteFX Adds Tighter Integration with NUKE

August 15, 2013, 11:33 AM

https://www.aotg.com/silhouettefx-adds-tighter-integration-with-nuke/

SilhouetteFX LLC is pleased to announce tighter integration with The Foundry’s NUKE and NUKEX 3D VFX compositing software. Silhouette has always been able to export its shapes/layers to NUKE, but the missing link has been being able to bring shapes/layers from NUKE into Silhouette — until now!

#vfx#visual effects#silhouettefx#nuke#nukex 3d vfx#boundary visual effects#magno borgo

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